In the midst of life we are in death etc.

Thursday, November 18, 2004

First Animation Into Ogre

Well I got my first skeletel animation into Blender, and boy does it look ugly and not work.

It seems as though the Blender Export script, or I'm guessing ogre itself deosn't support IK constraints, which is sort of a pain.

Looks like I'll have to go back and start my animation again, with out any constraints and see what happens.

Also my mesh didn't export as well as I thought it would, I think I have some normals messed up, I'll have to look into how to fix those up in Blender.

So in the next few weeks I'm looking to:

  1. Export a mesh that look right.
  2. Export a skeleton that works right
  3. ????
  4. profit

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